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These are the games our members still play or will play in the near future when specific games are relased (startdate colored red):

Age of Conan
game Age of Conan
serie
game type MMORPG
distributeur Funcom
release datum 2008-05-23
start datum bij FDNL 2008-06-03
eind datum bij FDNL 2008-12-23
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game details
game box-image

Age of Conan: Hyborian Adventures

Age of Conan: Hyborian Adventures is a fantasy-themed massively multiplayer online role-playing game (MMORPG) developed by a Norwegian computer video game developer company, Funcom, and is published by Eidos Interactive for the PC platform.

Characters

Characters in Age of Conan: Hyborian Adventures are registered to a unique user account on a specific online server, with characters created on one server unable to be played on another. Players are able to create characters which function as their virtual avatars in the online world of Hyboria. During character creation, the player may choose from four playable races. The character is one of four archetypes (in bold) and one of three class selections for each archetype. The "Rise of the Godslayer" expansion brought on a new race, the Khitan.

Aquilonian Cimmerian Stygian Khitan
Rogue
  • Assassin
  • Ranger
  • Barbarian
Rogue
  • Ranger
  • Barbarian
Rogue
  • Assassin
  • Ranger
Rogue
  • Assassin
  • Ranger
Priest
  • Priest of Mitra
Priest
  • Bear Shaman
Priest
  • Tempest of Set
Priest
  • Bear Shaman
Mage
  • Necromancer
  • Herald of Xotli
  • Demonologist
Mage
  • Necromancer
  • Herald of Xotli
  • Demonologist
Soldier
  • Guardian
  • Dark Templar
  • Conqueror
Soldier
  • Guardian
  • Dark Templar
  • Conqueror
Soldier
  • Guardian
  • Dark Templar


Combat

Combat comprises striking a target from different angles, such as hacking down against the head, slashing diagonally down from the left or right, and slashing diagonally up from the left or right. These directions are designed to be strung together in combination naturally during combat. Difficult-to-perform combinations cause additional damage and faster strikes.

Funcom has said that their "Real Combat" system, a combat system designed to offer more real-time options than traditional Dungeons & Dragons-inspired "turn-based" combat systems that are more commonly used, will be a prime attraction of Age of Conan: Hyborian Adventures. This "Real Combat" system is a first-person melee approach in which every enemy has three different areas that players can target. Combinations can be performed by stringing together consecutive attacks in particular directions. Feedback from players has pointed out that this system requires a certain degree of dexterity. Character statistics and item bonuses also play a role in this system, however item bonuses have less effect on a character's power than in comparable games, so that whilst equipment does play a certain role other factors also have an impact, such as the player's skill or their analysis of the scenario. The idea of "Real Combat" is to eliminate the dullness of typical MMO fighting, which often consists of an auto-attack feature.

Setting

Age of Conan is set in a low fantasy pseudo-historical ancient world called the Hyborian Age, created by Robert E. Howard. The warlord Conan has seized the throne of Aquilonia, but ancient evils seek to overthrow him.

    β€œThe Hyborian Age is like a dark, decadent, twisted and corrupt version of Euro-Asian history. Mix a bit of the Roman Empire, Mongolian culture and Babylonian mysticism with '30s-era myths of undiscovered Africa...”


The lead artist Terje Lundberg said that the look and feel of Hyboria was based on the interpretation of the stories written by Robert E. Howard. "When you read Howard's work you're immediately drawn into a gritty world of dark and ancient forces, and mighty and decadent civilizations. You feel the great weight of the ages and sense the very history in the crumbling mortar and the ruins. Therefore we've been mindful from the outset to create a world which is true to Howard's writing. There is majesty in Hyboria but it's of a monolithic, brutal and primitive kind – it certainly isn't "high fairie" where everything appears as though it was built only yesterday and is devoid of context."

Lundberg said the game at launch will contain three countries, Cimmeria, a northern country with snow and highlands, Aquilonia, which contains "green hills, lush riverbeds, and the marvelous city of Tarantia", and Stygia, which consists mostly of deserts and "some beautiful cities" β€” as well as the island of Tortage which "has a diverse geography ranging from jungle to harbors."

Critical Reception

The game received "generally favorable reviews" according to Metacritic.
The game was "very inviting and plays well" according to VariableGHz.

Player reactions were overwhelmingly negative in the months following the release, as the game was plagued by a vast number of bugs, missing zones, broken encounters and total lack of end-game content. Since release, Funcom has made improvements to performance and changes and additions to the game which were not ready in time for launch, as well as in response to feedback from players. Additions have included new adventuring zones, and revamps of existing dungeons.

Seth Schiesel, writing for the New York Times, stated that the development of the game would have benefited from a few extra months of production.

Expansion pack

On August 18, 2009, Funcom launched a website showcasing the upcoming expansion, Rise of the Godslayer. Set in the mythical land of Khitai, it features a new Eastern theme.

The expansion was released on May 11, 2010 and provided new areas for low level characters in the form of a home zone for the new playable race, the Khitans; and also provided four additional regions for characters of advanced level. The new content also includes new companions that can be trained for use as combat pets, or as mounts. A faction system was introduced in order to add variety and re-playability to the new zones. The expansion was largely intended to add diversity to players' experiences at the end of the game. Through new quests, group instances, and raids, players are able to gather tokens to buy new armour sets. An additional incentive is the Alternative Advancement system; a new tree of character feats or perks that are acquired by means of a dedicated point system.

New original music was added by composer Knut Avenstroup Haugen to convey the Asiatic atmosphere of the expansion region.

Funcom added yet more content for the expansion, as well as upgrades to the DX10 version of the game.

© Wikipedia.org - game description copied from en.wikipedia.org




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