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Games


These are the games our members still play or will play in the near future when specific games are relased (startdate colored red):

Counter-Strike: Source
game Counter-Strike: Source
serie
game type FPS
distributeur Sierra/Valve
release datum 2004-11-01
start datum bij FDNL 2004-11-05
eind datum bij FDNL 2009-12-09
coleaders Iceman (2005-04-05 - 2008-02-08)
wa / assists
game details
game box-image

History

Counter-Strike: Source was initially released as a beta to members of the Valve Cyber Café Program on August 11, 2004. On August 18, 2004, the beta was released to owners of Counter-Strike: Condition Zero and those who had received a Half-Life 2 voucher bundled with some ATI Radeon video cards.

On October 11, 2006, Valve released an experimental update, Dynamic Weapons Pricing. Under this system, item prices are determined based on their demand the previous week. Other updates, such as an enhanced radar system, have been generally accepted as a positive enhancement.

On March 5, 2010, Valve Corporation announced the release of its entire first-party library, including Counter-Strike, on the Mac OS X platform, for release in April 2010.

On May 7, 2010, Valve released an update that includes new features and functionality developed in collaboration with Hidden Path Entertainment. These include 144 (now 145) new achievements, a new domination and revenge system, similar to that of Team Fortress 2, player stats, an upgrade to the Orange Box engine and more.

On June 23, 2010, Valve released the beta to the public, and also made the game available for Mac via SteamPlay.

Gameplay

Counter-Strike: Source is a remake of Counter-Strike, and consequently retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective. There are many types of objectives that a map can have, but the ultimate goal of the game is to win more rounds than the opposing team, which is accomplished by fulfilling the map's winning conditions. Some winning conditions include defusing a bomb, rescuing all the hostages, or killing all the members of the opposing team. When playing on a server without respawns, if players are killed, they do not respawn until the next round, unlike in many other first-person shooter games, where players respawn instantly or after a short delay. Moving and shooting also differs noticeably from many other first-person shooters. Shooting while moving dramatically decreases accuracy, and holding the trigger down to continuously shoot will generally produce severe push-back. This can be difficult for beginning players to compensate for because the player's crosshair does not correspond with where the bullets actually hit during continuous fire, so beginning players may aim too high during automatic fire. The amount of damage done by a hit varies dramatically depending upon the body part the bullet hits, with great emphasis on hitting the enemy's head, which is almost invariably lethal.

© Wikipedia.org - game description copied from en.wikipedia.org




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