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These are the games our members still play or will play in the near future when specific games are relased (startdate colored red):

Emperor: Battle for Dune
game Emperor: Battle for Dune
serie Dune
game type RTS
distributeur Westwood
release datum 2001-06-12
start datum bij FDNL 2001-06-14
eind datum bij FDNL 2001-08-12
coleaders Amstrike (2001-06-01 - 2001-01-31)
Hellice2k (2001-06-01 - 2001-07-31)
Intimidate (2001-06-01 - 2001-07-31)
wa / assists
Team info
team name
clan/team tags FD-NL
Alot of our members purchased this game. It was a beautiful game, but with high requirements on the player's PC. Most of the buyers could not meet this requirements and Online play was nearly impossible. Buyers could hardly connect to the game servers and if they succeeded, gameplay was so slow, that most players stopped with this game.

The problems were never solved, no patches at all. The game had an unglorious end....

One of the many games Electronic Arts released without adequate support.


game details
game box-image

Emperor



Emperor is set shortly after Dune 2000. Emperor Corrino has been killed by his concubine, Lady Elara, and the Landsraad has been thrown into chaos.

The Spacing Guild has presented the three remaining Houses (the same as those in the previous games: House Atreides, House Harkonnen and House Ordos) with a unique challenge: a war of assassins on the planet Arrakis. Whichever House wins the war will become the new leader of the Landsraad, and its leader the new Padishah Emperor, Emperor of the Known Universe.

Eventually, it becomes clear during the campaign that the Tleilaxu are scouring Arrakis with hidden motives, with various probes spotted collecting flesh samples from dead sandworms. After the last battle with any one of the opponent Houses on their home planet, the Spacing Guild (Guild of Navigators) leaves the victorious House stranded on the enemies' conquered homeworld, attempting to control Arrakis with House Tleilaxu by genetically engineering an Emperor Worm with immense psychic powers empowered by Lady Elara. They also release a mind influencing drug in all the remaining forces water supply on Arrakis to make them slaves under the Guild. It then becomes clear that a last ditch attempt must be made back on Arrakis to destroy the Emperor Worm before he awakes by using the Smugglers Guild to get back to Arrakis. Eventually the player destroys the Emperor Worm, and the Guild's plan is foiled. The victorious house then regains control of Arrakis and the spice melange and proclaims their side's leader Emperor of Dune.

The Reverend Mother holding the Lady Elara captive in the opening cinematics of the game

Subplots


While each campaign has the story ultimately culminating up to the battle with the Emperor Worm, the three campaigns have subplots revolving around each faction's intents to conquer Arrakis.

House Atreides'



House Atreides' campaign revolves around regaining the trust of the Fremen, with whom they have had an uneasy relationship due to unknown past events. Many of the starting missions revolve around forming an alliance with the Fremen. Later on in the campaign, a party of Fremen diplomats are sent to Caladan, where they and the Duke Achillus are under attack by Tleilaxu soldiers. This attack is eventually thwarted and the Fremen pledge their allegiance to House Atreides. The general benevolence of House Atreides is apparent in their motivation for each map's campaign and they have little to no ulterior motives in lending assistance to any of the factions on Arrakis.

House Harkonnen's



House Harkonnen's campaign revolves around the ailing Baron Rakan and his two sons: Gunseng and Copec (bearing striking resemblance to Feyd-Rautha Harkonnen and Glossu Rabban respectively), who both vie to take the Baron's place upon his death. Copec and Gunseng are at one another's throats, and compete for the Baron's favor as the latter's days grow shorter. Gunseng eventually goes to Arrakis, much to Copec's dismay, to oversee the spice mining. Copec grows impatient, however, and finally deals the killing blow to Rakan by poisoning his food. Copec assumes the title, and goes to Arrakis to have his brother swear allegiance to his new baron. Gunseng however realizes that Copec usurped the title, and openly rebels against Copec. The player character chooses to either side with Gunseng or Copec, and both opposing factions battle on Giedi Prime. Depending on who emerges victorious, the game will then feature Gunseng or Copec as the reigning baron of House Harkonnen.

House Ordos'



House Ordos' campaign revolves around their ability to create gholas. The house eventually creates a ghola of the deceased Emperor Shaddam Corrino, who will serve as a puppet emperor subservient to House Ordos. Ordos motives are typically "insidious" in that they attempt to manipulate many of the subhouses (Fremen, Sardaukar, Smugglers) into conflict with any of the major house they are fighting, using gholas and other forms of treachery to thwart any attempts at alliance among their enemies and secure alliances for House Ordos. The Ordos are led by the Executrix, four beings that share a single mind and communicate only through a creature known as the "Speaker". The Ordos are calculated in their thinking, almost machine-like. Advising the "Commander" (player) is the equally cold female Mentat Roma Atani.


© Wikipedia.org - game description copied from en.wikipedia.org




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