facebook hyves mIrc twitter
U moet een Flash Player downloaden om de images
te kunnen zien.
Game details

Games


These are the games our members still play or will play in the near future when specific games are relased (startdate colored red):

Counter-Strike (version 1.3)
game Counter-Strike (version 1.3)
serie
game type FPS
distributeur Sierra/Valve
release datum 2001-09-12
start datum bij FDNL 2001-11-24
eind datum bij FDNL 2005-09-24
coleaders Rubber112 (2001-12-01 - 2003-08-31)
Sjappie49 (2001-12-01 - 2003-07-31)
Rubber911 (2002-03-01 - 2002-03-31)
Ice4002 (2002-09-01 - 2003-08-28)
Under (2002-10-01 - 2003-03-31)
Neutjes (2003-08-26 - 2005-04-05)
Trinity (2003-08-26 - 2004-02-05)
Iceman (2003-10-28 - 2005-04-05)
Twizz0r (2004-02-04 - 2004-04-07)
Ll (2004-07-24 - 2005-04-05)
Bigbr0thr (2004-08-19 - 2004-12-18)
Eike (2004-12-10 - 2005-01-19)
Bigbr0thr (2005-01-21 - 2005-04-05)
wa / assists Ice4002 (2002-04-01 - 2002-08-31)
Fenomenos (2002-09-01 - 2002-01-31)
Juk15 (2002-09-01 - 2003-05-31)
Neutjes (2003-02-01 - 2003-08-26)
Trinity (2003-02-01 - 2003-08-26)
Shaokahn (2003-04-01 - 2003-05-31)
Sprokkel (2003-04-01 - 2003-07-31)
Jochebed (2003-06-01 - 2003-07-31)
Rawi (2003-06-01 - 2003-09-30)
Iceman (2003-09-17 - 2003-10-27)
Brax (2003-10-15 - 2005-04-05)
Opdflame (2003-11-01 - 2003-12-10)
Twizz0r (2003-12-01 - 2004-02-03)
Opdflame (2004-02-23 - 2004-03-18)
Opdflame (2004-04-08 - 2004-06-15)
Twizz0r (2004-06-17 - 2005-04-05)
Ll (2004-06-18 - 2004-07-24)
Eike (2004-08-19 - 2004-12-10)
Magicanx (2004-09-04 - 2005-04-05)
Ll (2006-09-22 - 2007-01-01)
game details
game box-imageCounter-Strike is a first-person shooter in which players join either the terrorist or counter-terrorist team (or become a spectator). Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously.

A player can choose to play as one of four different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Players are generally given a few seconds before the round begins (known as "freeze time") to prepare and buy equipment, during which they cannot attack or walk/move (a player can still take damage, having the player drop from a certain height during freeze time was the only way a map designer could control the players starting "HP"). They can return to the buy area within a set amount of time to buy more equipment (some custom maps included neutral "buy zones" that could be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.

Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, being the first to instruct a hostage to follow, rescuing a hostage or planting (Terrorist)/defusing (Counter terrorist) the bomb.

The scoreboard displays team scores in addition to statistics for each player: name, kills, deaths, and ping (in milliseconds). The scoreboard also indicates whether a player is dead, carrying the bomb (on bomb maps), or is the VIP (on assassination maps), although information on players on the opposing team is hidden from a player until his/her death, as this information can be important.

Killed players become "spectators" for the duration of the round; they cannot change their names until they spawn (come alive) again, text chat cannot be sent to or received from live players; and voice chat can only be received from live players and not sent to them (unless the cvar sv_alltalk is set to 1). Spectators are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This form of cheating is known as "ghosting".

Mods and scripts
Though Counter-Strike is itself a mod, it has developed its own community of script writers and mod creators. Some mods add bots, while others remove features of the game, and others create different modes of play. Some of the mods give server administrators more flexible and efficient control over his or her server. "Admin plugins", as they are mostly referred as, have become very popular (see Metamod, AMX Mod and AMX Mod X). There are some mods which affect gameplay heavily, such as Gun Game, where players start with a basic pistol and must score kills to receive better weapons, and Zombie Mod, where one team consists of zombies and must "spread the infection" by killing the other team (using only the knife). There are also the Superhero and Warcraft III mods which mix the first-person gameplay of Counter-Strike with an experience system, allowing a player to become more powerful as they continue to play. The game is also highly customizable on the player's end, allowing the user to install or even create their own custom skins, HUDs, sprites, and sound effects, given the proper tools.

Cheating
Counter Strike has been a prime target for exploitation by cheaters since its release. In-game, cheating is often referred to as "hacking" in reference to programs or "hacks" executed by the user.

  • Wallhacks allow the player to see through walls. These work by displaying objects that are normally obscured or by replacing opaque game textures with translucent ones. As the engine only renders the immediate area around the player, this does not allow a player to see the entire level at once. Speedhacks give the player increased foot speed. These work by sending false synchronization data to the server. Recoil hack removes any recoil (and thus improves accuracy) from a player's firearm.
  • No spread is used to remove the random deviation normally experienced when the player shoots. This is similar to the recoil hack.
  • Aimbots help the player aim at enemies. Practically the same as auto-targeting, These work by either modifying a bullet's in-flight path, or automatically moving the player's crosshair onto an enemy.
  • ESP shows textual information about the enemy; such as health, name and distance; also information about weapons lying around the map, which could be missed without the hack. Most ESP cheats show info through walls. Barrel hack depicts an enemy's gaze as a visible line.
  • Anti-flash and anti-smoke remove the effects of the flashbang and smoke grenade. Implementation is derived from the wall hack.


Valve has implemented an anti-cheat system called Valve Anti-Cheat (VAC). Players cheating on a VAC-enabled server risk having their account permanently banned from all VAC-secured servers.

With the first version of VAC, a ban took hold almost instantly after being detected and the cheater had to wait 2 years to have the account unbanned. Since VAC's second version, cheaters are not banned automatically. With the second version, Valve instituted a policy of 'delayed bans,' the theory being that a new hack is developed which circumvents the VAC system, it will spread amongst the 'cheating' community. By delaying the initial ban, Valve hopes to identify (and ban) as many cheaters as possible. Like any software detection system, some cheats are not detected by VAC and at times, the only effective anti-cheat solution is a human administrator watching an online game. Some servers implement a voting system, in which case players can call for a vote to kick or ban the accused cheater. VAC's success at identifying cheats and banning those who use them has also provided a boost in the purchasing of private cheats. These cheats are updated frequently to minimize the risk of detection, and are generally only available to a trusted list of recipients who collectively promise not to reveal the underlying design.

The ESL wire anti-cheat program is one of the most modern anti-cheat programs. It took the developers, Turtle Entertainment, six months of work and more than $500,000 to finish the project. Although successfully preventing hacks from being run, the program faced strong criticism by the counter-strike community for its frequent crashing. It is still, however, the official anti-cheat program used by the Electronic Sports League in the league's online tournaments and competitions.

© Wikipedia.org - game description copied from en.wikipedia.org




Username:
Password:



Mail WebMaster
Anniversaries
Flashback
  1999
  2000
  2001
  2002
  2003
  2004
  2005
  2006
  2007
  2008
  2009
  2010
  2011
  2012
  2013
  2014
  2015
  2016
  Coleaders


© 2007-2019 The Flying Dutchmen (FDNL), all rights reserved - Design by: Solid Designs