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The games we used to play

Soldier of Fortune
game Soldier of Fortune
game type FPS
distributeur Raven Software / Activision
release datum 2000-03-27
start datum bij FDNL 2002-08-08
eind datum bij FDNL 2003-04-25
coleaders Godfather (2002-08-01 - 2002-09-30)
Warrior (2002-09-01 - 2002-09-30)
wa / assists
game details
game box-image

Soldiers of Fortune

The story involves the theft of nuclear weapons, and the main enemy turns out to be an Afrikaner Neo-Nazi group based in Germany, led by Sergei Dekker. At the beginning of the game, terrorists steal four nuclear weapons from a storage facility in Russia, and proceed to sell them to various third world nations. This is a prelude to the acquisition of advanced weapons of mass destruction by this terrorist group.

John Mullins, working for a U.S.-based mercenary ("soldier of fortune") organization known only as "The Shop", and his partner, Aaron "Hawk" Parsons, are assigned to prevent the nukes from falling into the wrong hands, and stop the terrorists in their plans.


  • New York City (NYC Subway, back alleys and warehouses): fighting a white power skinhead gang led by Dekker's brother Wilhelm "Saber" Dekker. Missions Rescue and Kill and Sabre.

  • Soroti, Uganda (cargo train): fighting Ugandan rebels. Mission Nuke Retrieval.

  • Gracanica, Kosovo (sewers, city ruins, a former NATO airfield): fighting Serb militants. Mission Queen Bee.

  • Uyedineniya Island, Siberia, Russia (canyon, military base and chemical plant): fighting Russian soldiers. Mission Nest Egg.

  • Baghdad, Basra, Iraq (town, military bunker, military airfield & cargo airplane, fortress, oil refinery): fighting soldiers of Saddam Hussein and General Amu. Missions Lightfoot and White Rabbit.

  • Kordofan, Sudan (train yard, slaughterhouse, missile factory): fighting Sudanese troops. Mission Dragonfire.

  • Tokyo, Japan (backstreets, corporate HQ, penthouse): fighting yakuza thugs and ninja assassins. Mission Jessica Six.

  • Hanover, Germany (castle): fighting Sergei Dekker and his men. Mission Endgame.


Soldier of Fortune was built around a modified version of the Quake II engine at the time of its release. It was the first game to utilize the GHOUL damage model engine developed by Raven Software. This introduced the ability to dismember enemies in combat, adding to the realism of the game. Upgraded versions of the GHOUL system was later used in other Raven titles such as Soldier of Fortune II: Double Helix and Star Wars Jedi Knight II: Jedi Outcast.


Soldier of Fortune was best known for its graphic depictions of firearms dismembering the human body. This graphic violence is the game's main stylistic attraction, much like the destructible environments of Red Faction or bullet time of Max Payne. The GHOUL engine enables depiction of extreme graphic violence, in which character models are based on body parts that can each independently sustain damage (gore zones). There are 26 zones in total. A shot to the head with a powerful gun will often make the target's head explode, leaving nothing but the bloody stump of the neck remaining; a close-range shot to the stomach with a shotgun will leave an enemy's bowels in a bloody mess, and a shot to the nether regions will cause the victims to clutch their groin in agony for a few seconds before keeling over dead. It is possible to shoot off an enemy's limbs (head, arms, legs) leaving nothing left but a bloody torso. In the last mission there is also a fictional microwave weapon, causing the enemies to fry or explode, depending on the firing mode.

However, nonviolence is a possibility, if the player is a good shot it is possible to shoot an enemy's weapon out of their hand, causing them to cower on the floor to surrender. The game also came with password-protected options to disable all gore and there is even a version of the game with the extreme violence permanently locked-out, called Soldier of Fortune: Tactical Low-Violence Version

© Wikipedia.org - game description copied from en.wikipedia.org



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