facebook hyves mIrc twitter
U moet een Flash Player downloaden om de images
te kunnen zien.
The games we used to play

Battle for Middle Earth
game Battle for Middle Earth
serie
game type RTS
distributeur EA Los Angeles
release datum 2004-12-06
start datum bij FDNL 2005-01-11
eind datum bij FDNL 2006-03-04
coleaders Zypho (2005-01-11 - 2006-03-28)
Zypho (2005-01-11 - 2005-10-02)
Free4ever (2006-03-03 - 2006-03-28)
wa / assists Gandalf (2005-01-16 - 2006-03-28)
Zypho (2006-03-28 - 2006-03-28)
Team info
team name
clan/team tags FD-NL
game details
game box-image

The Battle for Middle-Earth

The Lord of the Rings: The Battle for Middle-Earth is a PC real-time strategy game developed by EA Los Angeles. It is based on Peter Jackson's The Lord of the Rings film trilogy, in turn based on J. R. R. Tolkien's original novel. The game uses short video clips from the movies and a number of the voice actors, including the hobbits and wizards.

Gameplay

The game retains the basic mechanics of real-time strategies. Warring factions gather resources, then use them to construct military bases and armies on-site. In Battle for Middle-Earth, buildings may only be constructed on the building slots of predefined plots. Plots range from farmhouses to full-fledged castles, with different slot arrangements and available buildings, and plots can be purchased when they're in the sole presence of a side's forces. The only resource are the nebulous "resources," which are produced inexhaustibly in dedicated buildings.

Four factions on two sides wage the War of the Ring:
  • Representing the Free Peoples are the
    1. horse-lords of Rohan,
    2. and Gondor with its forges and battlements.
  • The Forces of Darkness are:
    1. the fighting Uruk-hai of Isengard,
    2. and Mordor's orc hordes, bolstered by Haradrim, Mûmakil and Trolls.


Keeping with the trends of contemporary RTS titles, basic units operate in groups, significant characters are represented by "hero units" as popularized by Warcraft III, and the destruction of units gathers points for the purchase of special abilities. There is also a unit limit.

Unit strengths and weaknesses form a sort of rock-paper-scissors system. Cavalry beats archers as they do not have a lot of time to fire and are then forced to close quarters fighting, Pikemen beat cavalry, swordsmen beat pikemen and archers beat swordsmen. Fire beats Ents, Mumakil, and Trolls. Units gain experience and levels, becoming hardier and more dangerous. Squads replace lost members when rank 2 or higher without losing experience.

Most normal units have purchaseable upgrades and may also have abilities such as changing formation, changing weapons, combining with other squad types, Ranger stealth and orc cannibalism. Heroes are unique, far more potent units (and Hobbits and Gollum) that lack upgrades but do have multiple, elaborate abilities, and can be purchased back if killed. Most hero abilities require certain experience levels. Good has the advantage in the quantity and quality of heroes; Gandalf at the peak of his strength is an anti-army device. Buildings also gain experience and may become able to build new units, research new upgrades, or bestow better passive bonuses such as a reduction in cavalry build costs.

The player's special powers are purchased from a small tree. They can be utilitary (Vision of the Palantír, reveals an area), supportive (Healing), or able to call in temporary units (Summon Eagles, Summon Balrog). They are usable indefinitely once acquired, with recharge times but no cost. Both factions on a side share the same powers, and the tree is much larger (and slower to climb) in campaign mode than it is in skirmishes. Good has some powers that boost the ability of a single hero (Power of the Istari, Andúril). Evil receives aid in resource harvesting (Industry, Fuel the Fires).

A feature used in the game is Pie menu which makes gameplay easier especially for novices.

The Heroes for Gondor are Pippin, Faramir, Boromir, and Gandalf. Rohan's heroes are Merry, Eowyn, Eomer,Theoden, Gimili, Legolas, Aragorn, and Treebeard(he is bought at a Entmoot). Isengard's heroes are Lurtz, Grima, and Saruman. Mordor's heroes are Gollum, two Nazgul, and the Witch King of Angmar.

Campaign

Good and evil each have a campaign. They take place on an animated map of western Middle-earth, where each battle represents the defense/sacking of a territory. Armies and characters move on the map, and moving the cursor over them shows snippets of the movies (whereas battle cutscenes use the game engine).

Some mandatory missions represent important events. Between these the player must take enough nearby territories in skirmish battles, variations on the theme of building a base and killing everyone. Each territory provides a permanent increase of power points, the unit limit, and/or a multiplier for acquired resources. Units, their upgrades and purchased powers also persist between battles.

The good campaign follows the story of the Lord of the Rings movies with an emphasis of traditional, scripted missions, from Moria to Lórien, the fight at Amon Hen, the Battle of the Hornburg, the Ents' conquest of Isengard, the siege of Osgiliath, Sam's search for Frodo in Shelob's lair, the Battle of the Pelennor Fields and the Black Gate.

The evil campaign begins with Isengard's betrayal and then continues with Saruman's conquest of Rohan signified by the fall of Helm's Deep and the deaths of heroes such as Théoden, Legolas, Gimli and Aragorn. It then switches to Mordor's assault on Gondor and concludes with the successful destruction of Minas Tirith and total victory for Sauron. It provides an alternative storyline to the book and film.


© Wikipedia.org - game description copied from en.wikipedia.org




Username:
Password:




Anniversaries
Flashback
  1999
  2000
  2001
  2002
  2003
  2004
  2005
  2006
  2007
  2008
  2009
  2010
  2011
  2012
  2013
  2014
  2015
  2016
  Coleaders


© 2007-2019 The Flying Dutchmen (FDNL), all rights reserved - Design by: Solid Designs