facebook hyves mIrc twitter
U moet een Flash Player downloaden om de images
te kunnen zien.
The games we used to play

Knight Online
game Knight Online
game type MMORPG
release datum 2005-10-01
start datum bij FDNL 2005-10-10
eind datum bij FDNL 2011-05-17
coleaders Karrakaz (2005-10-23 - 2011-05-17)
wa / assists Hoos (2005-10-24 - 2011-05-17)
Ajkwak (2005-10-27 - 2011-05-17)
game details
game box-image


The player controls a virtual character. After connecting to a server for the first time, players must take sides, choosing either El Morad or Karus. The two nations are equivalent but have different appearance. Once the nation is decided, it's a difficult and expensive process to switch nations. To create a character, the player must choose (depending on the nation) a race, from Barbarian, male/female El Moradian, and the four Tuarek races that inhabit Karus. Following that, a class must be selected for the character along with a few appearance options. Finally the character is named and given its first 10 Stat Points.

The newly created character starts out in Moradon, a neutral trade city where El Morad and Karus live in peace. The player may acquire a virtual helper (named Seed or Max) by rescuing him from the clutches of an earthworm. The helper will then give the player information about the game and also allows them to change the options.

To advance in the game, the player must collect experience points to gain levels and items that boost the stats of the character. The monsters that inhabit the game world can be attacked using melee attacks or skills. Once a monster is killed, the killing player gains experience points and the monster leaves behind a loot box which may contain Noahs (in-game currency) and other items. The drop box is only accessible to the player or party that did the most damage to the monster. However, in case of kill stealing, the experience is divided according to the amount of damage done.

There are many quests in the game. These may require the player to kill a certain amount of a monster or to collect certain items (quest items). The squire will warn the player about any quests that may be completed at the current level. Quests are given out by certain NPCs who are usually found in towns. The reward for the quests may include experience, Noahs, weapons and armor, or even the ability to use certain skills. Players are encouraged to be patient with collection of the reward because as they level up it becomes more difficult to accumulate experience.

Players lose experience if they die from a monster. The amount lost depends on the character's level and it's also possible to lose a level upon losing experience. However, a death that results in a loss of a level will not allow the player to complete quests of the lower level.

When leveling up, the players gain stat points which can be distributed into Strength, Health, Dexterity, Intelligence and Magic Power stats. Levels 2~60 will give the player 3 stat points, while level 61 and beyond will give 5. Starting at level 10, two Skill Points are also awarded for each level. Characters may undergo the first job change at level 10 and the second job change at level 60. The job changes unlock new skills for the character, depending on its class.

Most items can be traded between players. The game's merchant feature allows the player to set up a kiosk to sell or buy items for Noahs. If a player has enough Noahs or the item sought for, he can enter the kiosk and perform the exchange. The transaction is done automatically, so the merchant doesn't have to be at the computer when the item is sold or bought. Bartering is also permissible using the trading option. This allows two players to exchange multiple items and/or Noahs between each other. Since a player can't hold more than 2.1 billion Noahs, players often exchange several items for a very valuable item. Each server has specific economies and equilibrium point for most valuable items.

Jobs (character classes)

Each character belongs to one of the two nations of the game: El Morad (humans) or Karus (orcs, although the game calls them "Tuareks").

Knight Online has four character classes available for both nations: Warrior, Rogue, Mage, and Priest. Each class has a basic skill set, three main skill sets (after 1st job change), and one master skill set (after 2nd job change).


As in most MMORPGs, Knight Online enables players to group together and complete objectives. Parties in Knight Online range between having two to eight players. The characters must be in a certain level range of the party leader in order to be in the same party. (However, a clan member may invite any other clan member regardless of level difference.) Party-members gain experience in accordance to their level. Knight Online encourages parties, since parties can collectively complete monster-killing quests.

In general, players receive experience from monsters in accordance to their contribution of level within a party, e.g. in a party of a level 35 character and a level 45 character, the level 45 character will receive significantly more experience than the level 35 character per kill of a monster. The level 35 character will receive less experience than they might by killing the monster by themselves, and the level 45 character will get more experience than if he killed the monster by himself (nevertheless, the level 45 character will most likely receive more experience in general because the level 45 character will likely kill monsters much faster than the level 35 character could by themselves).

Noahs are split fairly evenly among players, and the total number of Noahs a monster drops, is to some extent determined by the number of party members killing the monster. If the player doing the most damage to the monster is no longer eligible to receive Noahs from a monster (because their level is higher than a certain threshold) then no Noahs are dropped by the monster. For instance, a level 55 character will no longer receive Noah drops by killing "Lycan s" (a level 35 monster) so if that character does the majority of damage to the Lycan in a party, the party members will not receive any coin drop (if a level 20 character does most of the damage then Noahs will be distributed once clicked on).

Items are distributed in rotation among players, e.g. if a "crystal" is picked up by any member of the party then whose ever turn it is to receive the item will get it. This results in party members deliberately picking up unnecessary or cheap items during other party member's turns to pick up, or in some cases, players leaving the party while the treasure chest is open, and taking the item while not in the party if it is particularly valuable.

Captains and bosses

Many groups of monsters have particularly large and powerful monsters, which spawn less often than the others in the same group, these are Captains or leaders. By accessing the map (pressing M), spawn points of Captains may be located. Captains often drop leader accessories, which are a form of beginner friendly gear, or even somewhat valuable objects.

Differing from Captains are bosses, these extremely rare creatures spawn extremely infrequently (around every 12 hours). Bosses may drop unique items endemic to their species of monsters, or other extremely valuable items.

Servers and worlds

The game is hosted on a couple of servers in each version. Servers are grouped into worlds. No characters or items may be transferred across worlds, but a character created in a world is available on all servers of the world.

A player may create up to 3 characters per world on the same account. These characters have a common "bank" which can be used for storing items and Noahs.

The Korean and Japanese version of the game have only one server per world, while the Knight Online World version has 2 servers, which take the name of the world suffixed by the number 1 or 2 (for example, the world Ares has 2 servers: Ares1 and Ares2). In this version, some zones and events including War, Delos, the Abyss, and Ardream can only be accessed from server one in each world, which typically has the most users logged in at any given time.

The Carnac-West server (Knight Online World) allows players from North America, parts of Europe, Australia, and a few other countries to have an isolated access to this server. By preventing players with IPs from other countries, the server population of Carnac-West was greatly reduced, drastically eliminating the login issues for players of the permitted geographic regions.


Knight Online allows players to fight against each other in various zones. Some of these provide no rewards or risks, while in others players gain National Points and Leader Points (also called Ladder Points) for killing enemies, but the defeated player loses some of these points. When killing in solo, 50 NP is awarded for killing, but when in a party, the points gained are distributed among the party members (still, the total amount of points gained is higher with more players in the party). Dying results in the loss of 50 NP. Leader point gains and losses depend on whether the involved players have a Leader or National ranking. Additionally, 50% of the defeated player's coins is transferred to the victor, although losing coins can be prevented by placing the coins into the bank.

The 50 players with the most National Points and the 200 players with the most leader points of each nation are ranked and are eligible for a "knight stipend", a small cash bonus. Leader points are reset to zero each month.

Other than arenas, players can only attack others from the opposing nation.

Knight Online PvP is notable for requiring a lot of skill in addition to good items. There are possibilities for doing combos, and quick reflexes for using healing items or skills is also important.

The game has the following PvP areas:

  • Arenas are battlefields where players may battle each other without risking National Points. There are arenas for free-for-all combat, fights between parties or clans. Arenas are a good place to practice one's PvP skills.
  • Abyss Dungeon, Krowaz's Dominion and the clan promotion quest areas are locations where fighting among players is not the main purpose, but nevertheless enabled. There are no rewards and losses for fighting in these zones.
  • Ardream, Ronark Land Base and Ronark Land are open battle zones. National and Leader points are awarded. These are considered the primary PvP locations in the game.
  • There are certain events where players can battle each other, such as wars and Juraid Mountain. These events are scheduled and a limited number of players can enter.


There are many types of items in the game, such as weapons, armor, accessories, quest items and consumable items. There are also materials for crafting items.

Armor classes

A character can wear 5 pieces of armor: helmet, pauldron, pads, boots and gauntlets. Each piece of armor is specialized for a class, and only characters of that class may wear it. Armors come in different tiers, a higher tier armor granting more defense ability than a lower tier one, while requiring more stat points to wear. Character builds exist for most tiers of armor, as the stat requirements determine which weapons can be used and whether an offensive or supporting role fits the character.

There are 6 basic tiers of armor: basic ("Paper", sacrifices defense for attack), half-plate, plate, full-plate/crystal, chitin/crimson and chitin shell/complete. (The name after the slash is used for mages only.) There are special set items[2] which have the same properties as Tier 6 armor, but when multiple pieces are worn (i.e. a set of these armors), various bonuses will appear. Wearing 5 pieces of the "set" gives the greatest bonus. In the Forgotten Frontiers expansion, a manufacturing method for set armors was introduced. Set items may also be achieved through national ranking and from Knight Medals.


A player can use a variety of weapons, not all weapons are for set classes. Any character can use almost any weapon, as long as they have the required stats. Using weapons that don't require class stats or skills is almost useless, as they do not confer any bonuses. The only exceptions for the most part are bows, which are only available to rogues.

The game also includes several unique weapons, which may drop from bosses or have a chance of dropping from reward items collected in certain events.[3]


Items labeled "Upgrade item" or "Unique item" can be upgraded by taking them to the Magic Anvil with the compatible scrolls. There is a chance that the item will be destroyed during the upgrade.

Rebirth system

Since the release of the Reign of the Fire Drake, a new system of upgrading was implemented. The Rebirth System gives players a new upgrading option when it comes to armor and weapons. This system of upgrading allows better probabilities when upgrading.


The Forgotten Frontiers expansion introduced a new concept of manufacturing: by collecting materials from various locations and events, powerful weapons and armor may be created. There is a chance that the manufacturing won't succeed. Weapons produced this way are called Satanism (Cursed weapons in the English version), and can have various added effects when attacking, such as shrinking the enemy and making them weaker. Set armors are also manufactured using this method.


There are many maps in which players of Knight Online may find themselves in. Players usually travel between them using a set of Warp gates for a price. Some zones have a different way of entering, such as by talking to a NPC.


Scheduled events happen on a regular basis for each server. These are one of the main focal points of Knight Online.

Gameplay updates

MGame releases updates for the game. The Korean version receives updates in every one or two weeks.[4] The other versions only get major updates roughly once a year, called expansions. These include most of the updates from the Korean version. The following expansions apply to Knight Online World.

  • Knight Empire
    In September 2005, a major update known as Knight Empire was released that changed a few maps, added new item upgrading systems, and introduced the King system into the game.
  • Reign of the Fire Drake
    On August 3, 2006 a new expansion called The Reign of the Fire Drake was released. This update added the Bifrost, Nereidth Island, Ardream, Dragon Cave and Monster Suppression zones, many new quests, monsters, and bosses; changed the user interface, introduced the Post-Office system and Chaotic Generator, and increased the maximum level cap to 80.
  • Moradon: The Resurrection
    Released in late 2007 as Moradon: The Resurrection. This expansion added a couple of new things to the starter city, Moradon. The map was totally modified, with a new city and large hunting areas. It also introduced the requirement of level 35 for leaving the map. This expansion included the ability to raise pets, acquiring the Accredited Knight and Royal Knight ranks, buying Medals for National Points and the Border Defense War and Juraid Mountain events.
  • Forgotten Frontiers
    Released on 21 Oct 2008. This expansion raised the maximum level to 83, adding one or two skills for each class. A system for manufacturing weapons and armors was added. Ronark Land was modified to accommodate new monsters which drop materials for manufacturing. New zones introduced are Krowaz's Dominion, Ronark Land Base and the Oreads war map. Many new quests were added and existing ones were modified to become easier. A buying merchant mode was added (previously merchants could only be used for selling items) and the help request system also debuted in this version.
  • The Chaos
    Released in Japan on 13 Aug 2009 and to Knight Online World on 10 Dec 2009.

© Wikipedia.org - game description copied from en.wikipedia.org



© 2007-2019 The Flying Dutchmen (FDNL), all rights reserved - Design by: Solid Designs