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The games we used to play

Diablo II
game Diablo II
serie Diablo
game type RPG
distributeur Blizzard North
release datum 2000-06-29
start datum bij FDNL 2000-10-08
eind datum bij FDNL 2007-08-14
coleaders Tjakkahhh (2001-11-01 - 2005-04-02)
Imurderu (2002-01-01 - 2002-03-31)
Tibwizard (2002-04-01 - 2005-04-05)
wa / assists
game details
game box-image

Diablo II

Storyline

The storyline of Diablo II progresses through four acts, with each act following a more or less predetermined path and list of quests. Some quests are optional. The player assumes the role of a hero from one of five different character classes. Players fight monsters through wilderness areas and dungeons in order to level-up their character and gain better items. Combat is in real-time, and shown from an isometric viewpoint. Players also have the option of hiring one of several computer-controlled mercenaries, or hirelings, that follow the player and attack nearby enemies. A powerful boss monster awaits the player at the end of each act. Item drops, monster attributes, and most dungeon layouts are randomly-generated by Diablo II.

In addition to the four acts, there are three sequential difficulty levels:
  • Normal
  • Nightmare
  • Hell

On higher difficulties, monsters are stronger and are resistant to an element, experience is penalized on dying, and the player's resistances are handicapped. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time.



Hardcore

Players can also create a hardcore character. In softcore, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable, and all items and equipment on that character will be lost unless another friendly character has the "loot" icon checked.

Character classes

Diablo II allows the player to choose between five different character classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths and weaknesses and sets of skills to choose from, as well as varying beginning attributes. The maximum level that any character can obtain is level 99.

  • Amazon The Amazon hails from the islands of the Twin Seas, near the border of the Great Ocean. The class is based on the Amazons of Greek mythology. She is akin to the Rogue of Diablo: both primarily use bows, and both make equal use of strength and magic. The Amazon can also use javelins and spears. Many of her defensive skills are passive in nature, especially Dodge, Avoid, and Evade. The Amazon is voiced by Jessica Straus.

  • Necromancer The Necromancer is a versatile death-themed spell caster. Necromancers are the priests of the Cult of Rathma from the Eastern jungles. His Summoning skills allow him to raise skeletons, create golems, and resurrect dead monsters to fight alongside him. The Necromancer possesses powerful poison spells, which rapidly drain life from afflicted monsters. He also has "Bone" skills, which directly damage enemies, while bypassing most resistances. His Curses also afflict the enemy with debilitating status ailments, sowing confusion and chaos in their ranks. The Necromancer is voiced by Michael McConnohie.



  • Barbarian The Barbarian is a powerful melee fighter from the steppes of Mount Arreat. He is an expert at frontline combat, able to absorb great punishment, and is the only class capable of dual-wielding weapons. His Combat Masteries allow him to specialize in different types of weapons, and also passively increase his resistance, speed, and defense. His Warcries dramatically increase the combat effectiveness of him and his party, as well as afflicting status ailments on enemies. He has a variety of Combat Skills at his command, most of which focus on delivering great force upon a single foe. The Barbarian is voiced by David Thomas.



  • Sorceress The Sorceress hails from a rebellious coven of female witches who have wrested the secrets of magic use from the male-dominated mage clans of the East. She can cast ice, lightning and fire spells. Nearly all of these skills are offensive in nature, besieging the enemy with elemental calamity. Her Cold Skills can freeze enemies solid and bypass resistances, but do less damage than lightning or fire. The Sorceress's Teleport spell allows her to instantly travel to a new destination, making her very difficult to hit. The strong point of the Sorceress is her damaging spells and casting speed; her weakness is her relatively low hit points and defense. The Sorceress is voiced by Liana Young.



  • Paladin The Paladin is a crusader from the Church of Zakarum, fighting for the glory of the Light. To reflect this, the zealous Paladin's combat skills range from fanatical attacks to heavenly thunderbolts. His skills are split into Combat Skills, Defensive Auras, and Offensive Auras. His auras have a range of abilities, such as increasing damage, or resisting magic attacks, or boosting defense. The Paladin's auras affect all party members. The Paladin is highly proficient in the use of a shield, and is the only character that can use it as a weapon. The Paladin also has specialized skills for eliminating the undead. The Paladin is voiced by Larry B. Scott.


Multiplayer

Diablo II can be played multiplayer on a LAN or Battle.net. Unlike the original Diablo, Diablo II was made specifically with online gaming in mind. Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and dungeons, although they still exist, were largely replaced by open spaces.

Multiplayer is achieved through Blizzard's Battle.net free online service, or via a LAN. Battle.net is divided into "Open" and "Closed" realms. Players may play their single-player characters on open realms; characters in closed realms are stored on Blizzard's servers, as a measure against cheating, where they must be played every 90 days to avoid expiration. Originally these closed realms served their purpose of preventing cheating, as open games were subject to many abuses as the characters were stored on players' own hard drives.



Cheats


Within the last few years, however, many cheats are (and continue to be) used on these closed realms. Hacks, bots, and programs which allow the player to run multiple instances of the game at the same time are not allowed by Blizzard but are very commonly used. Spambots, (programs which advertise sites selling Diablo II's virtual items for real-world currency) run rampant on the service and a player hosting a public game can expect a visit from one every few minutes. Due to the surplus of virtual items provided by the automated bots, which repeatedly kill bosses to obtain items, supply is well in excess of demand, and items which used to trade well are now often given away for nothing.
Single player play bears none of these problems, due to only one player being in the game and in control.

As the game can be played cooperatively (Players vs. Monsters, PvM), groups of players with specific sets of complementary skills can finish some of the game's climactic battles in a matter of seconds, providing strong incentives for party-oriented character builds. Up to eight players can be in one game; they can either unite as a single party, play as individuals, or form multiple opposing parties. Experience gained, monsters' hit points and damage, and the number of items dropped are all increased as more players join a game, though not in a strictly proportional manner. Players are allowed to duel each other with all damage being reduced in player vs player (PvP). The bounty for a successful kill in PvP is a portion of the gold and the "ear" of the defeated player (with the previous owner's name and level at the time of the kill).

Patch 1.10


Patch 1.10 included the option of playing with a ladder character. The ladder system can be reset at various intervals to allow for all players to start fresh with new characters on an equal footing. Ladder seasons have lasted from as short as six months to over a year. When a ladder season ends all ladder characters are transferred to the non-ladder population. Certain rare items are available only within ladder games, although they can be traded for and exchanged on non-ladder after the season has ended.

On March 3, 2009, Blizzard announced a new Diablo 2 content patch, 9 years after the game's release. From the forums: "We’re in the process of working on Diablo II content patch 1.13, and we want to try to include the Diablo community’s most important changes in our production schedule. To achieve this we’re asking for your input on what you’d like to see in this patch." The community can leave their input on the Battle.net forums.

Patch 1.13c - March 23rd, 2010

The game has been patched extensively; the precise number of patches is impossible to determine as Battle.net has the capability of making minor server-side patches to address immediate issues. The game is currently in version 1.13c. The latest major patch was released on March 23, 2010. Through the patch history, several exploits and issues have been addressed (such as illegal item duplication, though it still exists), as well as major revamps to the game's balance (such as the ability to redo your skills and attributes). Not all patches have affected Diablo II directly, as several were designed to address issues in the expansion to the game and had minimal effects on Diablo II.

© Wikipedia.org - game description copied from en.wikipedia.org




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