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The games we used to play

Diablo II: Lord of Destruction
game Diablo II: Lord of Destruction
serie Diablo
game type RPG
distributeur Blizzard
release datum 2001-06-29
start datum bij FDNL 2001-06-29
eind datum bij FDNL 2007-08-14
coleaders Tjakkahhh (2001-11-01 - 2005-04-02)
Tibwizard (2002-04-01 - 2005-04-05)
wa / assists
Team info
team name Baal Squad
clan/team tags -FDNL
Alot of our members played Diablo2 to fill the gap between the end of Tiberian Sun and a new RPG-game (which turned out to be World of Warcraft, released in Feb. 2005).

Unfortunately the gameplay and economy was 'destroyed' when more and more hack/dupe/bot possibilities became available.

The Stone of Jordan (a unique ring, although you could possess an unlimited number of them) was the most important trade item for a very long time until they got duped in high amounts.
The same duping was done with high level runes.

Bots, programs that automated the login, creating a game, and moving it to a specific area to kill a boss over and over (mostly during night hours), were very popular. Not only they kept you from the boring grinding, but due to the features you could select, like picking up only the by you desired items, preventing an overload on your stash.
Start it up before going to sleep and the next morning you were surprised by all the new items found.
Finally Blizzard listened to all the players demanding to implement checks on duping, hacking and using bots. With the release of patch 1.10 they introduced measures to check if your computer was running 'third party programs', when detected your account was closed, you lost all your characters and all items. Furthermore, your cd key was banned.
For a long time hackers were able to find loopholes to counterattack Blizzard's measure. But ultimately the possiblility to use hacks and bots was nearly completely stopped.

game details
game box-image

Diablo II - Lord of Destruction

Lord of Destruction adds a number of new features to the core gameplay of Diablo II. These include:
  • Two new character classes: the Assassin and the Druid.

  • A fifth act taking place in and around Mount Arreat in the northern Barbarian Highlands, with an additional act boss, Baal.

  • Many new weapons and new pieces of armor
  • Runes can be placed into sockets and provide different bonuses from gems.
  • Using Horadric Cube, needed quest item for Act 2 and runes as recipes, one can empower the items. The process is called "cubing."
  • "Crafted items" are very similar to rare items but they cannot be found in chests or dropped by monsters. They can be created with the Horadric Cube and the right ingredients. They have 3-4 fixed properties that will enhance the items.
  • "Runewords" are very powerful bonuses that are granted to an item when specific runes are socketed in a specific order. Placing the runes "Jah", "Ith" and "Ber" (in that order) into an armour item with exactly three sockets produces the powerful Rune word "Enigma".
  • "Jewels" gain the same random bonuses that items can. These can be placed into sockets. They have the same effect no matter what the base item is. Unique jewels are "Rainbow Facets" which have different bonuses to a certain element.
  • Ethereal items that are normally more powerful than their standard counterparts, but they have lowered durability and cannot be repaired. Charms that can be kept in the inventory and provide passive bonuses. Class-specific items that can only be used by a certain character, e.g. Claws for an Assassin.
  • Additional unique and set items, including class-specific sets.
  • An expanded stash for storing items—two times the size of the original stash.
  • An alternate weapon/shield/spell setup that can be switched to via a hotkey in gameplay.
  • Hirelings can now follow the player through all the Acts. They can also be equipped with armor and a weapon, can gain their own experience (originally they leveled up with the player), can be healed by potions, and can be resurrected when killed.
  • The game can now be played at 800x600 resolution, up from 640x480

Act V Boss Levels

There are several boss monsters in Act V.
The player fights Shenk the Overseer in the Bloody Foothills, just outside Harrogath, who is directly in charge of the siege on Harrogath. The player must also rescue Anya in order to gain a valuable scroll of increased resistances. After Anya, the player also has to find and kill Nihlathak, who is sheltered between his minions in the Halls of Vaught. Before gaining access to the Worldstone Keep, the player must defeat The Ancients, which are the three Barbarians guarding the Worldstone who allow only the worthy to pass.

Finally, the player fights Baal in The Worldstone Chamber, after defeating his pack of minions at the Throne of Destruction. Tyrael appears after Baal is dead, congratulating the player and opening a portal to Destruction's End, the conclusion of the game.


Diablo II can be played multiplayer on a LAN or Battle.net. Unlike the original Diablo, Diablo II was made specifically with online gaming in mind.[11] Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and dungeons, although they still exist, were largely replaced by open spaces.

Multiplayer is achieved through Blizzard's Battle.net free online service, or via a LAN. Battle.net is divided into "Open" and "Closed" realms. Players may play their single-player characters on open realms; characters in closed realms are stored on Blizzard's servers, as a measure against cheating, where they must be played every 90 days to avoid expiration. Originally these closed realms served their purpose of preventing cheating, as open games were subject to many abuses as the characters were stored on players' own hard drives. Within the last few years, however, many cheats are (and continue to be) used on these closed realms. Hacks, bots, and programs which allow the player to run multiple instances of the game at the same time are not allowed by Blizzard but are very commonly used. Spambots, (programs which advertise sites selling Diablo II's virtual items for real-world currency) run rampant on the service and a player hosting a public game can expect a visit from one every few minutes. Due to the surplus of virtual items provided by the automated bots, which repeatedly kill bosses to obtain items, supply is well in excess of demand, and items which used to trade well are now often given away for nothing. Single player play bears none of these problems, due to only one player being in the game and in control.

Secret Cow Level
The "Secret Cow Level" is the result of a running joke from the original Diablo that spawned from an Internet rumor about a cow that appears in the game, seemingly without purpose. Supposedly, if the cow was clicked a certain number of times, a portal to a secret level would open. The rumor turned out to be a hoax, but the legend was born, and player after player asked Blizzard about how to access the level.
In Diablo: Hellfire, an add-on for Diablo created by third-party developer Synergistic Software, it was possible to change a parameter in a specific text file, so that the farmer was dressed in a cow suit, with appropriate new dialogue ("Moo." "I said Moo!"). To stop the rumors, Blizzard included a cheat in StarCraft that read "There is no cow level", adding to the official denial of the cow level.
On April 1, 1999, a Diablo II Screenshot of the Week featured cows fighting. People wondered if the screenshot was an April Fool's joke or if there really was a Secret Cow Level planned for Diablo II. It turned out that there was a cow level in Diablo II.
The "Secret Cow Level" is considered one of gaming's top ten Easter eggs according to IGN.

© Wikipedia.org - game description copied from en.wikipedia.org



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